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Indiana Jones
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PREVIEW.GOB
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cog_gen_doorblocks.cog
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Text File
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1999-11-15
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3KB
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110 lines
# Jones 3D Cog Script
#
# gen_Door.cog
#
# Generic Door Script
#
# [IS]
#
# (C) 1997 LucasArts Entertainment Co. All Rights Reserved
# ========================================================================================
symbols
message startup
message activate
message arrived
message timer
message blocked
thing door0 linkid=0 mask=0x405
thing block0 linkid=1 mask=0x405
thing block1 linkid=1 mask=0x405
thing player local
float moveSpeed=8.0
float sleepTime=2.0
vector vecLightValue local
sector doorSector
int screen=0 local
end
# ========================================================================================
code
startup:
player = GetLocalPlayerThing();
doorSector = GetThingSector(door0);
SetSectorAdjoins(doorSector, 0);
return;
# ........................................................................................
activate:
if ((GetSenderID() == 1) && (GetCurFrame(door0) == 0) && (screen == 0))
{
screen=1;
StopThing(player);
SetActorFlags(player, 0x200000);
StartCutscene(1);
PlayMode(player, 60, 0);
Sleep(0.5);
SetSectorAdjoins(doorSector, 1);
MoveToFrame(door0, 1, moveSpeed);
MoveToFrame(block0, 1, (moveSpeed * 2));
MoveToFrame(block1, 1, (moveSpeed * 2));
WaitForStop(block0);
Sleep(0.5);
EndCutscene(0);
ClearActorFlags(player, 0x200000);
screen=0;
}
return;
# ........................................................................................
arrived:
if ((GetCurFrame(door0) == 1) && (GetSenderID() == 0))
{
SetTimer(sleepTime);
}
else
{
SetSectorAdjoins(doorSector, 1);
}
return;
# ........................................................................................
blocked:
MoveToFrame(door0, 1, moveSpeed);
return;
# ........................................................................................
timer:
MoveToFrame(door0, 0, moveSpeed);
MoveToFrame(block0, 0, (moveSpeed * 2));
MoveToFrame(block1, 0, (moveSpeed * 2));
return;
# ........................................................................................
end